●Win and loss conditions:

 In this game, the player has to reach the end of the dungeon and talk to the lady who is at the end, the loss condition is dying, this can be achieved by different methods such as traps and enemies.

● Game loop:

 At the start there is a cinematic that you can see, or skip it directly with the arrow if you didn't press the space first, then the title menu appears that will let the player move around the different scenes, then in the gameplay scene, if the player dies he can choose between closing the game or retry the level, and at the end of that scene after ending the dialogue the player will be moved to the final scene.


● The mechanics the player is able to perform:

 The different mechanics the player has is:

moving around: the player is not static so he can move in X axis.

jump: the player is able to jump to reach his goals.

hammer movement: the knight's hammer is always looking at the mouse.

hammer propulsion: the hammer has physics, this allows the player to use the hammer to reach higher zones.

hammer damage: the hammer is able to damage enemies, being the only way the player has to defend himself.

● The playerʼs control map:

controls:

A and D: to move in the X axis.

Space: Jump

mouse: to move the hammer.

● The existing characters in the game: 

Knight: the character that the player controls.

Princess: only appears in the cinematic at first to give the player the context of the game.

Lady Knight: the lady that appears at the end of the dungeon, this is also the "goal" of the game.

Goblin: one of the two types of enemies, this enemy will follow the player everywhere and is really weak, due to that the player is able to push him when he hits him.

Demon: the other type of enemy, this enemy will patrol a defined area, and is really strong to knockback.
● The mechanics that the different types of enemies can perform.

   Goblin: the goblin will seach for the player all the time and go for him in a straight       line, when this enemy is attacked he will recieve a knockback.

   Demon: the demon is a faster and deadlier version of the goblin, but instead of following the player he will patrol a defined area but with some randomness, due to being stronger than the goblin he doesnt recieve knockback at all.


● The mechanisms present in the game: 

Coins: the player is able to collect the coins, this is purely secondary, but after collecting each coind the HUD will show the player how much coins does he have.

Traps: there are two types of traps:

normal Spikes: if the player touches this spikes will inflick a knockback in the player and some damage also.

rusted Spikes: if the player touches this spikes he will also take some damage but he will not recieve knockback at all.

Dialogue trigger: at the end of the dungeon the player will enter a trigger that will deploy a dialogue.
● The systems that make up the game: 

The game has a HUD and a Dialogue system:

HUD: in this HUD both the life and the coins will be stored,

Dialogue system: to show the context of the game i used a Dialogue stystem, this system appears at the beggining of the game, at the start of the gameplay level, and also at the end of it.

Published 23 hours ago
StatusReleased
PlatformsHTML5
AuthorMarcolinox999
GenrePlatformer
Made withUnity

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